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Garrick van Buren

About time. And product. And being more deliberate.

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Category Archives: Prototypes

Good Prototypes Remove Everything Else

Back in ’97 I spent some time at a Shockwave game boutique (didn’t we all). One day, a technology vendor sent over a prototype game – highlighting a new interaction model. The game was obviously a prototype but we weren’t sure of what. All the elements on-screen very simple shapes and a random color (is …

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Posted byGarrick van BurenJanuary 16, 2006Posted inProductivity, Prototypes
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